what are the tools to maintain the sense of realism for its audiences without providing them chances to interact with the imagery world (when lack of players challenge) what tools are used to maintain the same level of realism when films adapt from games? Is it valid to say that Warcraft film adaption is less real than its game version because of the lack of users interaction it allowed? (e.g. how well do the film adaptions cope with the rules of the game and replace the figures thats used to be controlled by the players do they still fit in the idea of realism? )